Monaco is the latest modern title to take on the simple aesthetics of earlier games. Monaco supports both online play with matchmaking or local multiplayer for an amazing couch co-op experience. It’s magical to discover solutions to problems by playing around with your character’s abilities and to see how they enable another player to better use their skills. The possible combinations of teams offer up a plethora of ways for players to interact with Monaco’s systems. I prefer The Mole, who can dig through walls but makes a lot of noise when doing so. ![]() Aggressive players might like The Cleaner, who can knock out opponents by running them over. Passive gamers might work well with The Lookout, who can see enemy locations and movement through walls. Each of those thieves has a special ability, and players tend to gravitate toward the one that best suits their play style. Monaco as more than a half dozen characters to choose from for many of its levels. ![]() It’s hilarious to have a couple of players sneaking around only to have one person trip the security system and watch as everyone fans out like lunatics in search of a hiding spot. It’s equally fun to go into the game with your less-skilled friends that just want to blindly rush the stage. Sure, you can take your time with a bunch of other highly skilled players to make sure everyone knows their job and how to approach the objectives. Monaco is at its best when you have a full team of thieves and robbers all tackling one level at the same time. Monaco offers up plenty of opportunities to do that, and it really works as a co-op game. ![]() What was less clear is whether Pocketwatch was able to justify Monaco as a single-player experience. It’s clear that lead designer Andy Schatz had nailed down the co-op early on. Like most robberies (not that I would know), you can lay down an intricate plan, but it’s better to stay on your toes and adapt to the situation as it unfolds.ĭeveloper Pocketwatch Games introduced Monaco in 2010 at the Independent Game Festival, where it won the top prize for its multiplayer gameplay. We’re thrilled to open our call for speakers to our flagship event, GamesBeat Summit 2024 hosted in Los Angeles, where we will explore the theme of “Resilience and Adaption”.
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